Some differences between the old and new GW2 Mac client25 Jun 2017 - Games
A couple of days ago, ArenaNet released the new Guild Wars 2 Mac 64-bit test client (whew, that’s a mouthful). I decided to take a look at the differences between the old and new client.
The first thing you notice is that the launcher now supports transparency, just like the Windows client.
The second thing you notice is that the new client just uses the game files from the already installed client. This is a great move by ArenaNet, especially for people like me with limited SSD space.
When we launch the game, it puts us straight into fullscreen (I’ve been playing Windowed mode to increase my FPS). So far, so great. What resolution options do we have at our disposal?
Resolutions in the old client
Resolutions in the new client
Looks like we have fewer resolution options. Maybe that’s still in the works, or maybe that’s just how it’s going to be. Either way I’m fine with it, as most people don’t really use some of the more obscure resolutions. Still, more options is better.
Taking these screenshots, I also noticed something else: Guild Wars 2 now stores screenshots in
~/Documents/Guild Wars 2/Screens except of on your Desktop. A welcome change!
Another welcome change is that the screenshots are stored as bitmap files, which should reduce image loss at the cost of disk space.
Next up I looked at the difference between maxing the graphics settings. Basically the difference is some new options in the AA department and some higher options in some cases, such as Character Limit and Character Quality. We can also now use High-Res Character Textures!
Maximum graphics in the old client
Maximum graphics in the new client
Overall, the FPS improvement is noticeable (10 FPS vs 1 FPS on highest!) with higher graphics, and the game does look prettier. However, there are still some input issues with more obscure layouts (like Belgian AZERTY) and the performance could be better. But this is a great upgrade from the previous client, if not only for the upgrade to 64 bit. Kudos, ArenaNet engineers!