06 May 2017 - Game design
Ever since I started playing Guild Wars 2 back in 2012, I’ve had this feeling that the world felt smaller and less mysterious than it did in the previous Guild Wars games. I’ve said this before: it feels more like a set of game levels than a real world. A large part of this were the camera settings at launch. Since a few years, it is now possible to alter these settings to show more of the environment. And rightly so, because the game does have some pretty impressive
10 Feb 2017 - Game design
A couple of days ago, ArenaNet released the fourth episode of the
third living world season of Guild Wars 2. With it comes a new map
called Lake Doric. Originally, Lake Doric was going to be included
in the game at release and was likely going to be a peaceful map,
as it is situated just north of the Human starting zone and capital city.
Almost 5 years later, players can finally visit Lake Doric.
In my opinion, it is the best Guild Wars 2 map released in years from
a world building perspective. Here’s why.
02 Feb 2017 - Rust
Today marks the release of Rust 1.15. I have been eagerly awaiting this specific release
for a while, because it comes with procedural macros and custom derives.
You should be excited too, because this release means a lot for production
Rust without having to use nightly releases.
23 Jan 2017 - Modding
My friends and I have been playing Half-Life 2: Deathmatch on and off for over a decade.
Recently, we decided we wanted to make things more interesting by adding zombies and antlions into the mix.
After a couple of hours of wading through the Valve Developer Wiki, I found enough information to create a small
script that will spawn zombies that are aggressive towards the player at the press of a button.
16 Jan 2017 - Rust
One of the most common questions asked by beginners about Rust is
“How do I satisfy the borrow checker?”. The borrow checker is probably
one of the steepest parts of Rust’s learning curve, and it is
understandable that beginners have some trouble applying the concepts
in a real world situation.