Void() Mathieu De Coster

Lake Doric is the best new Guild Wars 2 map in years

A couple of days ago, ArenaNet released the fourth episode of the third living world season of Guild Wars 2. With it comes a new map called Lake Doric. Originally, Lake Doric was going to be included in the game at release and was likely going to be a peaceful map, as it is situated just north of the Human starting zone and capital city. Almost 5 years later, players can finally visit Lake Doric. In my opinion, it is the best Guild Wars 2 map released in years from a world building perspective. Here’s why.

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Why you should be excited about Rust 1.15

Today marks the release of Rust 1.15. I have been eagerly awaiting this specific release for a while, because it comes with procedural macros and custom derives. You should be excited too, because this release means a lot for production Rust without having to use nightly releases.

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Half-Life 2: Deathmatch, with zombies

My friends and I have been playing Half-Life 2: Deathmatch on and off for over a decade. Recently, we decided we wanted to make things more interesting by adding zombies and antlions into the mix. After a couple of hours of wading through the Valve Developer Wiki, I found enough information to create a small script that will spawn zombies that are aggressive towards the player at the press of a button.

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Fighting the Borrow Checker

One of the most common questions asked by beginners about Rust is “How do I satisfy the borrow checker?”. The borrow checker is probably one of the steepest parts of Rust’s learning curve, and it is understandable that beginners have some trouble applying the concepts in a real world situation.

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Creating a web API using Iron

The following is a word-for-word copy of a tutorial I wrote in November of 2016. The original tutorial can be found on my GitHub page.

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