Void() Mathieu De Coster

Some differences between the old and new GW2 Mac client

A couple of days ago, ArenaNet released the new Guild Wars 2 Mac 64-bit test client (whew, that’s a mouthful). I decided to take a look at the differences between the old and new client.

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Take, do not give

Ever since I started playing Guild Wars 2 back in 2012, I’ve had this feeling that the world felt smaller and less mysterious than it did in the previous Guild Wars games. I’ve said this before: it feels more like a set of game levels than a real world. A large part of this were the camera settings at launch. Since a few years, it is now possible to alter these settings to show more of the environment. And rightly so, because the game does have some pretty impressive environments!

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Lake Doric is the best new Guild Wars 2 map in years

A couple of days ago, ArenaNet released the fourth episode of the third living world season of Guild Wars 2. With it comes a new map called Lake Doric. Originally, Lake Doric was going to be included in the game at release and was likely going to be a peaceful map, as it is situated just north of the Human starting zone and capital city. Almost 5 years later, players can finally visit Lake Doric. In my opinion, it is the best Guild Wars 2 map released in years from a world building perspective. Here’s why.

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Why you should be excited about Rust 1.15

Today marks the release of Rust 1.15. I have been eagerly awaiting this specific release for a while, because it comes with procedural macros and custom derives. You should be excited too, because this release means a lot for production Rust without having to use nightly releases.

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Half-Life 2: Deathmatch, with zombies

My friends and I have been playing Half-Life 2: Deathmatch on and off for over a decade. Recently, we decided we wanted to make things more interesting by adding zombies and antlions into the mix. After a couple of hours of wading through the Valve Developer Wiki, I found enough information to create a small script that will spawn zombies that are aggressive towards the player at the press of a button.

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